/****************************************************************************
 * Copyright (C) 2012
 * by Dj_Skual
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any
 * damages arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any
 * purpose, including commercial applications, and to alter it and
 * redistribute it freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you
 * must not claim that you wrote the original software. If you use
 * this software in a product, an acknowledgment in the product
 * documentation would be appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and
 * must not be misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source
 * distribution.
 *
 * ManageWindow.hpp
 *
 * for SaveGame Manager GX 2012
 ***************************************************************************/
#ifndef _MANAGEWINDOW_HPP_
#define _MANAGEWINDOW_HPP_

#include "../GUI/gui.h"
#include "../Menu/Explorer.h"

class ManageWindow : public GuiFrame, public sigslot::has_slots<>
{
	public:
		ManageWindow();
		virtual ~ManageWindow();
		
		sigslot::signal1<bool> Refresh;
		
	protected:
		void OnCloseButtonClick(GuiButton *sender, int pointer, const POINT &p);
		void OnArrowButtonClick(GuiButton *sender, int pointer, const POINT &p);
		void OnEffectFinish(GuiElement *e);
		virtual void OnRefresh(bool inc);
		virtual void OnBlockButtons(bool block);
		
		int selIndex;
		bool sliding;
		bool closing;
		
		GuiTrigger trigA;
		GuiTrigger trigB;
		GuiTrigger trigL;
		GuiTrigger trigR;
		GuiTrigger trigPlus;
		GuiTrigger trigMinus;
		
		GuiImageData * dialogBoxData;
		GuiImageData * btnBoxData;
		
		GuiImage * dialogBoxImg;
		GuiImage * closeBoxImg;
		
		PictureButton * btnClose;
		PictureButton * btnLeft;
		PictureButton * btnRight;
		
		GuiSound * btnSoundClick;
		GuiSound * btnSoundOver;
};

#endif
